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EverQuest II Team Biographies

Andrew Sites - Producer

Andrew Sites is the producer of EverQuest II, sequel to the incredibly successful EverQuest series. He made his way into the game industry in 1996, where he worked on PlayStation titles for Sony Interactive Studios. In 1998, he was recruited by the EverQuest team to assume the role of Associate Producer. Shortly after EverQuest's launch, Sites was promoted to Producer, where he led the development and successful release of EverQuest: The Ruins of Kunark. Andrew has been actively gaming since the purchase of his first game system in 1982. With 20+ years of gaming experience (both console and PC) under his belt, his genre favorites range from RPGs to racing.

Stuart Compton - Art Director

Stuart has been working with computer art for 25 years, moving into game development and multimedia creation for the last 12 years. He finally jumped into game development exclusively 3 years ago at Sierra Studios, then a stint at Microsoft with Crimson Skies and Mech Commander 2, finally landing at Sony Online Entertainment to work on EverQuest II.

Bill Trost - Lead Designer

Bill Trost is Lead Game Designer for EverQuest II. Bill was one of the original members of the EverQuest team, serving as both Co-Creator and Lead Game Designer on the initial EverQuest release, in addition to contributing as an Artist on the project. Bill also served as the Lead Game Designer of the first two EverQuest expansion packs: The Ruins of Kunark™, and The Scars of Velious™. The world of Norrath is largely based on the tabletop role-playing campaigns that Bill began creating over twenty years ago. An avid player of both traditional and video games, Bill lists Dungeons and Dragons (pen and paper), Castle Wolfenstien (Apple II), Dungeon Master (Amiga), Talisman (board game), and System Shock 2 (PC) as some of his biggest influences.

Jon Davis - Lead Programmer

Jon has been programming professionally for about 12 years, with experience that runs the gamut from real time image compression to compiler design. He broke into the game industry in 1996, working on a number of console and PC titles for Paradigm Entertainment. Having been an avid player and developer on several early online games, Jon found himself thoroughly bitten by the EverQuest bug after its launch. Jon enjoys all incarnations of RPGs, including pen and paper, console, single player, and massively multiplayer.

EverQuest is a registered trademark of Sony Computer Entertainment America Inc.
in the U.S. and/or other countries. © 2004 Sony Computer Entertainment America Inc.