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Everquest 2 - Firewall Info

 
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Claritin
Forum Master


PostPost subject: Everquest 2 - Firewall Info    Posted: Fri Oct 29, 2004 06:48 pm Reply with quote

Official Link at Sony's Website - Regarding Firewalls

Sony wrote:

EQ II Firewall Information
Sony Online Entertainment does not support the use of firewalls and proxies, including cable/DSL NAT routers, campus and office networks, or any type of Internet connection sharing services. However, in an effort to assist you in configuring your systems on your own, we would like to provide the following information which may help you in setting up your firewall to work with EverQuest II.

EverQuest II LaunchPad and Patch Servers
A TCP connection is initiated from the LaunchPad client port > 1023 to patch.station.sony.com at port 7000.

A UDP connection is initiated from the LaunchPad client port > 1023 to sdlaunchpad1.station.sony.com and sdlaunchpad2.station.sony.com port range 3016-3021 and 9700-9703.

EverQuest II Patch:

A TCP connection is initiated from the EverQuest II client port > 1023 to patch.everquest2.com, ablpatch.everquest2.com, abepatch.everquest2.com, or rrpatch.everquest2.com at port 7010

Everquest II Game Client
UDP connections are initiated from the EverQuest II client port >1023 to servers on UDP ports 9100, and UDP ports in the range 32800-33000

Additionally, ICMP messages type 0 (echo reply), 3 (unreachable), 8 (echo request) and 11 (expired) should be permitted bi-directionally between the client PC and the EverQuest II servers.

EverQuest II Servers Subnets

There are multiple IP addresses for the Patch and LaunchPad clusters, and they may change as the network demands, so check often using a DNS lookup tool if you provide a specific firewall rule for these services. The EverQuest II server IP addresses are currently in these subnets: 64.37.158.*, 199.108.13.*, 199.108.12.*, 199.108.202.*, 199.108.203.*, 195.33.135.*


Expect to see this linked on our news page on release day...

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Klarion Eyez
Apprentice Member


PostPost subject:     Posted: Fri Oct 29, 2004 09:08 pm Reply with quote

0.0 Good god! I sure hope I don't understand that. Especially the part about "campus and office networks" and "Internet connection sharing services". We have a network hub that I share with my families computers to connect to our DSL service. Is this what they mean by "Internet connection sharing services"? And it won't work at college?! WTFH?!

p.s. Please dont tease my semi-total lack of networking knowledge Very Happy

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Brikk
Seasoned Member


PostPost subject:     Posted: Sat Oct 30, 2004 12:54 am Reply with quote

No, they just mean that "they" aren't going to help you set up "your" network to run the game. But, relax, there is plenty of brain power here to help sort out any problems.

Just remember, nobody here is getting paid to help you either.... They're just cool like that

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Klarion Eyez
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PostPost subject:     Posted: Sat Oct 30, 2004 08:55 am Reply with quote

Thank goodness Very Happy

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tolvar
Newbie


PostPost subject:     Posted: Wed Nov 03, 2004 04:04 pm Reply with quote

Getting this to work on ISA Server will be fun...NOT!!
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Odinwray Treewalker
Apprentice Member


PostPost subject:     Posted: Mon Nov 08, 2004 07:19 am Reply with quote

bleck i hope my NAT can be made to work with everquest 2, ive ordered the collectors ed.. bah i really hope this works.

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OnyxRaven
Grand Master


PostPost subject:     Posted: Mon Nov 08, 2004 07:24 am Reply with quote

I've been on various forms of NAT and it works fine - the guidelines above seem a little... cautious.

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Auberon Feykin
Veteran Member


PostPost subject:     Posted: Mon Nov 08, 2004 07:34 am Reply with quote

I'm firewalled well enough to need to open ports for p2p apps, but EQ2 worked just fine for me during Beta without touching my router's firewall. Hopefully this is not that big of an issue . . . I certainly never heard any complaints during Beta about people having firewall issues.

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ailees
Newbie


PostPost subject:     Posted: Mon Nov 08, 2004 07:50 am Reply with quote

EQ2 has the same problems than EQ1 : you don't have any parameter that allows you to use a true firewall.
Let's suppose you are playing in a place where you must cross a ROUTER before the FIREWALL, then you are in trouble and must get a 3d party programm.
Of course the only place where you need to cross a router before a firewall is at work, and you don't play at work, do you ?
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crylon
Apprentice Member


PostPost subject:     Posted: Tue Nov 09, 2004 02:38 am Reply with quote

umm, ya, actually work is the only place I play... but didn't have problems with EQ live, so I'm gonna have problems with EQII?

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duveen
Seasoned Member


PostPost subject:     Posted: Tue Nov 09, 2004 05:52 pm Reply with quote

ailees wrote:
EQ2 has the same problems than EQ1 : you don't have any parameter that allows you to use a true firewall.
Let's suppose you are playing in a place where you must cross a ROUTER before the FIREWALL, then you are in trouble and must get a 3d party programm.
Of course the only place where you need to cross a router before a firewall is at work, and you don't play at work, do you ?


I'm in this boat; Playing at work is my only option at the moment after the day is done. I use a D-Link DI-604 router -- connecting two computers -- as my firewall. (It is the only firewall that I have.) With what you just said, I am worried that the game will not work for me. Sad

There must be ways to open up those specific ports, right?

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crylon
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PostPost subject:     Posted: Tue Nov 09, 2004 07:14 pm Reply with quote

well it turns out I had no problems after all... so you probably shouldn't sweat it...

ENJOY~

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Zerik_Sedai
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PostPost subject:     Posted: Tue Nov 09, 2004 10:49 pm Reply with quote

can someone give me a a passage with port numbers and all for eq1? thanks so much for posting the eq2 one, i've been concerned about that for some time. i have a friend who's going to keep playing eq1 while is tart eq2 (until i get him hooked), and we have a messed up internet firewall at college. when we cast spells u dont actually start casting till about 5 secs later, and when u chase a mob, u have nooo idea where it really is. really sucks, limits a lot of how good u can be skill wise. and no soloing unless it's undead and they dont run.
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oreotho
Newbie


PostPost subject:     Posted: Wed Nov 10, 2004 04:23 pm Reply with quote

I'm also having problems with my School/Dorm's firewall..Apparently they block ICMP broadcasts. Anyone know of any programs or ways around this? My eq2 life depends on it Sad.
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Syntaxx
Veteran Member


PostPost subject:     Posted: Tue Nov 16, 2004 01:46 pm Reply with quote

hmmph so what ports would prob need to be open for Port forwarding when playing EQ2? i have a feeling i might not even have to mess wit my firewall to play eq2.
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