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Hannar
Emperor of the Post

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Post subject: Hannar's Beta Journal 9/19 Posted: Sun Sep 19, 2004 03:19 pm |
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It's that time again. Over the past two days I've probably put 20 more hours into the game at levels 1-9, this time working through the surprisingly fun Priest archetype. I never played a pure healer in EQLive, in part because I don't think I could have dealt with the pressure . As an EQLive ranger, the worst that could happen if I did not do my job is that the group would end up without a couple of stacks of Tumpy's Tonicss or Fried Pies (since my job mainly consisted of running back to town while the rest of the group exp'd). As a healer, your failure leads directly to the death of others... and boy do they hate it when they lose their precious experience!!
Something in EQII compelled me to this branch, however, and thus far, I'm sure glad it did. First, let's talk about some mechanic issues:
The number one thing I've noticed (and maybe this has changed in EQLive, but it's been so long since I've been there that I simply don't remember) is that there is a "smart" targetting system in EQII. Early on as a Priest, you've got some impressive offensive spell capabilities, as well as moderate melee skills. So it's natural for me in small group situations to be standing next to the mobs, whacking away. In EQLive, that required a constant switching of targets: when it was time to heal, you had to quickly target the player you were looking to heal, and that would prevent any further attacks on the mob you were attacking. That is understandable, in many ways: if you're focus is on healing, it stands to reason that you might not have time to focus on swinging a mace. But even more irritating, if you wanted to switch between offensive spell casting against the target mob and buffing or healing of your group members, you would have to switch again and again during the fight. In EQII, I can target the mob, for example, a vicious badger, and begin the fight offensively with spells or melee combat. If a group member needs a heal, I can simply target him and press one of my many "heal" hotkeys. But if I want to continue casting offensively, there is no reason to retarget the original mob. If I cast an offensive spell, such as Smite, then the game remembers my last target and casts on it. I can continue to melee attack, heal, and cast offensively without having to constantly switch targets. It's far more efficient. Perhaps that is something that has been changed in recent years in EQLive, but to me, it's one of the best changes they've implemented for EQII... especially if you are a priest.
There are new targetting aids in game that help you determine 1. who your targetted group mates are attacking and 2. which of your groupmates is being attacked by your targetted enemy. These seem to work well and are not intrusive. And as usual, they may be shut off at any time if you so choose.
The battle queue system is much improved now. You can easily queue and unqueue moves, and you can turn the system completely off if you wish. My complaints regarding the system are no more .
The quest journal is becoming incredibly useful, and in reality, a requirement. I've got so many active quests right now that without it, players would literally lose much of the quest content that exists within game. Right now at level 9, I've got 20 active quests and 45 completed quests. Early on, many of these are lore and exploration based, and there are the general types of kill tasks that you would expect to help you level. Right now, it appears questing is one of the best ways to equip yourself: you'll get armor and weapon rewards, and it often leads you to locations where item drops are fairly common among the mobs you'll be facing.
The spells you get as a Priest fit in with the system described for the past several months. You start out with a direct damage "Smite" spell and a minor direct heal. As you progress through the early levels, you gain a regeneration heal and a ward spell that prevents damage from being done. Priests will also get a self only buff that boosts various stats to aid with soloing. It's not a viable spell to use in groups (it uses 4 concentration points), so it isn't unbalancing. I intentionally went through much of the early levels (1-7) solo just to see how well a priest could do... and they were quite capable.
Priests also get a basic revive spell early on, and I can't really say much about it now. Fortunately for my group mates, I've not been in a situation where it's had to be used
The progression of spells in power is also something new in EQII. You'll be buying scrolls from NPC vendors, artisans, and finding them in your adventures. Currently I've moved up to apprentice II in all of my spells through purchases at local vendors. I'll need to continue to upgrade these spells as I level in order to remain efficient as a group healer.
The most common question (and no, I can't directly take Q&A's for my journals) I've heard over the past few weeks is "What kind of system are you running on and what kind of performance are you getting out of it?" Currently this is my setup:
AMD 64 FX-53 (Socket 939)
6800 Ultra OC
2 Gigs of OCZ PC3700 DDR
74GB Raptor HD
23" Apple Widescreen Cinema Display
I'm running the game at a resolution of 1920x1600, so that in itself is going to somewhat taint the impressions I can give you for what the game will be like on your machine. Right now I run on either "balanced" or "High Quality" settings, depending on the location. I get great performance out of "balanced," and the game looks brilliant. I was having some problems with the 6800 Ultra OC, which is overclocked out of the box, but I lowered the stock clock speeds a bit and the game ran 10x better. That's something for those of you with 6800 Ultra's to look for when you get the game.
I've removed the widescreen cinema bars from the top and bottom of the screen and am running the game in a full screen format on the widescreen display. It's certainly made me happy to have the Apple display. EQII looks fantastic in widescreen, and I can see plenty of the action.
Now, a bit more on exploring...
I've figured one thing out: you don't need to leave the general area of the city you begin in for quite some time. Everything you need is there, including plenty of adventuring areas. Each subdivision appears to be connected to at least two adventuring areas. Some of these areas have connections to multiple subdivisions. The city itself is very large, being made up of three zones that are probably each a bit larger than any city in EQLive. Perhaps the most impressive thing, however, is the scale of these cities. The zones are large, but the buildings are truly enormous. There are large shops with multiple floors, towers that are truly "towering," massive Estates and, of course, the grand Qeynos Castle. It's really breathtaking to run through the city streets for the first time (and you'll be running through them a lot as you do the various quests early on).
The subdivisions themselves are all quite unique. Each has its own flavor, with unique archetecture and style. Castleview Hamlet is reminiscent of the style found in Felwithe, while the Baubbleshire has a lot of the same traits as Rivervale; so those worried that the "racial flavor" of the old starting cities is forever lost, do not fear. Not all of the subdivisions are reminders of the old world, however. Graystone Yard, home of the dwarves and barbarians, is a great departure from the frozen land of Halas or the caves of Kaladim. But the architecture is exactly what you would expect: very rough, and created with little concern for outward appearance.
In terms of adventuring zones, there are a couple I will mention in detail for this journal: The Down Below and the Oakmyst Forest. You'll likely become very familiar with both during your initial play sessions.
The Down Below is exactly that. It's the revamped Qeynos Catacombs; a series of twisting corridors with various types of mobs. Within the dark halls are larger rooms with tougher groups of mobs, so there is plenty available early on for both the soloer and the group player. It's a relatively large dungeon, especially given that it is what I would consider a "noob" dungeon. There's plenty of room to get lost, and you probably will quite often, early on. There are several exits to various parts of the world in the Down Below, and I believe it connects to every subdivision and city zone in Qeynos. The second adventure area I've had time to explore thoroughly is Oakmyst Forest. Here you'll find plenty of types of outdoor mobs, both common in the real world (bears, badgers, deer, etc.) and those based in fantasy (dryads, faeries, mystails). It's a beautiful zone; you've likely seen screens of the sunlight breaking through the cannopy of trees that lines the forest. There are various NPC scouts walking through the zone, and it adds to the atmosphere of the zone. I haven't done any hunting in the area other than for quest related tasks, but it is one of my favorite zones to simply walk through. Perhaps that's just my old Ranger nature coming out .
A lot has also been made regarding the manner in which players zone from area to area. There are a series of waterways within the city of Qeynos itself; each has two bells located nearby. One of these bells will be for travel inside of Qeynos, one will be for travel outside of Qeynos. When you ring a bell, a pop up box will appear with a list of available routes. These will primarily include the subdivisions (for the inner bell) and a short list of adventure zones (for the outer bell). For travel within the city zones, the bells are a great move. With the size of these cities, the last thing a player will want to do is zone through 3 subdivisions and 2 city zones just to get to the NPC he's looking for. Given the connection through the waterways, it's a logical move. I'm a bit mixed on the outer bells, though. They only allow travel to a limited number of zones (basically just two), but I always liked the idea of leaving the city gates themselves in order to reach the outer world. Those city gates still exist, though, and you'll be able to reach those same zones in the traditional manner if you wish. It's really a matter of convenience, I guess. Players will take the path that is quickest for them. Sometims you'll want to zone into Oakmyst through the gates in Castleview Hamlet, sometimes you'll want to ring the bell from Graystone. Sometimes you'll want to enter Antonica through the massive gates of North Qeynos, and at times you'll want to take the waterways from Baubbleshire. Basically, there are going to be enough options for everyone. These exist primarily to facilitate travel between the massive centralized city areas. Once outside of the city (and into the larger adventure areas, such as Antonica), these will likely be far less important, and other means of travel will present themselves.
That's enough for now. If I can find anything else that I'm just dying to write about tonight, I'll give you another update. Until then, see you in game  |
_________________ There separated themselves unto David into the hold to the wilderness men of might, and men of war fit for the battle, that could handle shield and buckler, whose faces were like the faces of lions, and were as swift as the roes upon the mountains. These were of the sons of Gad, captains of the host: one of the least was over an hundred, and the greatest over a thousand. |
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Razik
Badass Poster

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Post subject: Posted: Sun Sep 19, 2004 04:05 pm |
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| Thank you Hannar. The priest community has been dying for this... |
_________________
"That is correct, Pie will be Qeynos only"
"Can I play EQII on this?" |
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lord_bachus
Apprentice Member

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Post subject: Posted: Sun Sep 19, 2004 04:21 pm |
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Thank you Hanar...
Could you spend some time telling us how the combat interface feels in your next write up.
Many more thanks  |
_________________ Lord of all, master of a few....
And even a few are hard to master
King of MMORPG
Queen of the night
Count of humor.....lets just make fun (I am dutch) |
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Hannar
Emperor of the Post

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Post subject: Posted: Sun Sep 19, 2004 04:22 pm |
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| Sure thing. |
_________________ There separated themselves unto David into the hold to the wilderness men of might, and men of war fit for the battle, that could handle shield and buckler, whose faces were like the faces of lions, and were as swift as the roes upon the mountains. These were of the sons of Gad, captains of the host: one of the least was over an hundred, and the greatest over a thousand. |
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Zeijandi
Veteran Member

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Post subject: Posted: Sun Sep 19, 2004 04:24 pm |
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| Razik wrote: |
| Thank you Hannar. The priest community has been dying for this... |
Indeed. Since tracking is out atm, I may actually have fun playing a druid again.  |
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SenorPhrog
Forum Master

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Post subject: Posted: Sun Sep 19, 2004 04:29 pm |
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| Thank you, Hannar--you've made my difficult decision of which class to play far easier. I loved clericking in EQ, but with EQ2 I had some desire to try out other classes...heck, I've already got 10 potential characters made on the demo disk. I wasn't sure whether being a preist would be all that fun, or have the same role as it was before. Now, with this news--ESPECIALLY the bit about soloability--I won't hesitate to leap into the game with Casanunda, Dwarven Cleric Extraordinaire and World's Second Greatest Lover. The targeting system sounds truly sweet, and I hope for the people still playing EQ1 that they pick up the ball and implement something similar. Thanks again for the report, and please keep us informed if there's anything else you can tell us about! |
_________________ <IMG SRC="http://timoran.gadgetscope.com/images/blameky.gif" ALT="Don't blame me, I voted for Kerry" WIDTH="500" HEIGHT="80" BORDER="0"> |
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Sephora_II
Newbie
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Post subject: Posted: Sun Sep 19, 2004 04:32 pm |
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Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you
Oh
THANK YOU!!! |
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Hannar
Emperor of the Post

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Post subject: Posted: Sun Sep 19, 2004 04:33 pm |
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| It's especially useful when soloing. I can heal myself mid fight without having to alter my target... works wonderfully. |
_________________ There separated themselves unto David into the hold to the wilderness men of might, and men of war fit for the battle, that could handle shield and buckler, whose faces were like the faces of lions, and were as swift as the roes upon the mountains. These were of the sons of Gad, captains of the host: one of the least was over an hundred, and the greatest over a thousand. |
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RihkotixInvisifists
Legend

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Post subject: Posted: Sun Sep 19, 2004 04:40 pm |
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i'll queue you, hangard!!!
<btw, thanks for more info. since today is talk likea pirate day, you shoulda talked like a pirate... arrr.> |
_________________
Administrator of VanguardLive.com |
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Jameson
Veteran Member
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Post subject: Posted: Sun Sep 19, 2004 05:02 pm |
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Very nice write up Hannar, keep giving us more. That means you will have to play more, like I need to twist your arm.  |
_________________ <img src="http://tinypic.com/5yxxx"> |
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magmadude
Veteran Member
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Post subject: Posted: Sun Sep 19, 2004 05:04 pm |
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| thanks for the insight hannar. i plan on bein a preist. ive been wondering though, hows the money like? is platinum that rare? |
_________________ i like tv... |
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RihkotixInvisifists
Legend

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Post subject: Posted: Sun Sep 19, 2004 05:07 pm |
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| yes, platinum is VERY rare. remembr that the mney system is base100 now, not base10. 100copper=1silver, 100silver=1gold, 100gold=1plat |
_________________
Administrator of VanguardLive.com |
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Argyuile
Apprentice Member

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Post subject: Posted: Sun Sep 19, 2004 05:14 pm |
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I've played a shaman for years in EQ. I'm scared to death of the whole all preists can heal just as well deal you know why.
I tried playing a cleric and I hated it. I played up to about level 54 in EQ live as a cleric an it was NOT for me.
One mistep sombody dies and your the worst cleric in history, its one of those jobs you can never do right, you could save thier asses all day long and you get a C. Screw up once and your AWFUL HORRIBLE CLERIC.
Thats why I've been leaning away from clericing. Not to mention just standing around waiting for your next chance to cast one of your 15 heals was always boring for me, I MUCH preffered playing my shaman.
You already said you can smite and fight during combat. How many non-heal spells can you cast in combat and still be ok to heal your group? How fast do their HP's generally drop? If sombody is at full life and I reach down to grab somthing off of my floor is someone in my group going to die? Those are the kinds of things I'm wondering about. |
_________________ "In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own" - Thomas Jefferson |
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Hannar
Emperor of the Post

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Post subject: Posted: Sun Sep 19, 2004 05:17 pm |
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| Those are all more or less things I'd have to figure out as I continue to level up as a priest. The focus on one of the 3 different types of healing spells that the priests will have as they branch out will probably determine a lot about what you've asked. |
_________________ There separated themselves unto David into the hold to the wilderness men of might, and men of war fit for the battle, that could handle shield and buckler, whose faces were like the faces of lions, and were as swift as the roes upon the mountains. These were of the sons of Gad, captains of the host: one of the least was over an hundred, and the greatest over a thousand. |
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Deathbane27
Forum Master

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Post subject: Re: Hannar's Beta Journal 9/19 Posted: Sun Sep 19, 2004 05:43 pm |
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Over the past two days I've probably put 20 more hours into the game at levels 1-9, this time working through the surprisingly fun Priest archetype.
Thank you for playing multiple characters in order to give us a better overall view of the game while staying within your boundaries.
The number one thing I've noticed (and maybe this has changed in EQLive, but it's been so long since I've been there that I simply don't remember) is that there is a "smart" targetting system in EQII...
This system sounds great. I'll probably still be making an /assist button out of habit, but it's nice to know it's not necessary.
I intentionally went through much of the early levels (1-7) solo just to see how well a priest could do... and they were quite capable.
...I can heal myself mid fight without having to alter my target... works wonderfully.
Good to hear.
AMD 64 FX-53 (Socket 939)
6800 Ultra OC
2 Gigs of OCZ PC3700 DDR
74GB Raptor HD
23" Apple Widescreen Cinema Display
I hate you.
That's enough for now. If I can find anything else that I'm just dying to write about tonight, I'll give you another update.
Thanks for another great update. Got any nice screenshots awaiting approval or just stuff we'd scoff at and ignore?
Until then, see you in game
I hate you.  |
_________________
Please FAQ yourself thoroughly before posting. We DO bite.
"Hello, and welcome to 'Whose Line Is It Anyway?', the show where everything's made up and the points don't matter. That's right, the points are just like the MMORPG.com hype meter." |
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Hannar
Emperor of the Post

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Post subject: Posted: Sun Sep 19, 2004 05:48 pm |
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| Spending much of the day taking screens to send off for approval. |
_________________ There separated themselves unto David into the hold to the wilderness men of might, and men of war fit for the battle, that could handle shield and buckler, whose faces were like the faces of lions, and were as swift as the roes upon the mountains. These were of the sons of Gad, captains of the host: one of the least was over an hundred, and the greatest over a thousand. |
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Legas
Forum Master

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Post subject: rofl Posted: Sun Sep 19, 2004 05:54 pm |
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you really should get one of your teammates killed so you can test out that rez. perhapse you can do what I would accidently do when an anoying person in the group tried to tell me how to heal..
once in a long while I would have a idiot try to tell me how to heal in eq, being a druid and not a solid healer he would say something like, 'you really should use your full heal'. needless to say I was... anyway onto the story.
ok get in a big fight with mobs averywhere and just for fun hit the 'a' key and attack that mob. oh the jerk needs help, *targets jerk and casts heal*
hmm wierd the jerks health just keeps going down! I say 'like wtf you keep getting hit!' *cast heal on jerk* before long the jerk is low on health again... i say 'jerk your not a freeking tank stop getting agro' *cast heal*
jerk falls over dead. then this appears on my text
You cannot attack, jerk's corpse is an invalid target...
yeah so i was attacking him the whole time and doing more dammage than I have ever done to a mob, no he didnt have mob agro, he had Legas agro. I naturally said sory to the group and prayed that no one noticed my mistake...
the lesson is dont distract the healer with how he can do better during a fight! lol. Ok I was a bit noobish at the time and I didnt do it on purpose but I sure am relieved that the targeting system has changed!
*note- I was on Vallon Zek team pvp server* |
_________________ ---------------------------------------------------
Vallon zek: Bolean lvl 45 monk,
Legas lvl 64 druid.
Bane of Terror ,United Legions.
Wise men live well, smart men live long, and christians live forever.
I will live well, forever.
http://www.eqii.com/phpbb/viewtopic.php?t=6841
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Gadany Lywyd
Seasoned Member
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Post subject: Posted: Sun Sep 19, 2004 07:05 pm |
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we all know that you subconsciously wanted to get him killed
*EDIT:* Hannar.... about that nice little write up and stuff... I really want to get into beta... and... I LOVE U AND WANT U TO HAVE MY CHILDREN! Can I come over and play EQ2 now? |
_________________ Duces Leges Ducet
Let this signature serve as a warning to you all... never make your own. Have experienced people make them for you. Bad, isn't it? |
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Hannar
Emperor of the Post

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Post subject: Posted: Sun Sep 19, 2004 09:12 pm |
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I'll say this... after running around with a few well known friends today, I've had plenty of experience with the revive spell. It works  |
_________________ There separated themselves unto David into the hold to the wilderness men of might, and men of war fit for the battle, that could handle shield and buckler, whose faces were like the faces of lions, and were as swift as the roes upon the mountains. These were of the sons of Gad, captains of the host: one of the least was over an hundred, and the greatest over a thousand. |
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lowbatt
Apprentice Member
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Post subject: Posted: Sun Sep 19, 2004 09:51 pm |
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man this is one of the most informative write-ups.
Thank You! |
_________________ Information is pure. Take a knife, for example. You can use it to cut up vegetables, butter your bread, etc. Or you can use it as a weapon. The way in which information exists in its many forms leaves for us the decision how to use it. - Maynard -TOOL |
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Bawang
Veteran Member

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Post subject: Posted: Sun Sep 19, 2004 10:06 pm |
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I've translated Hannar's report into Spanish <a href="http://eq2hispano.eq2guild.net/hannar.html"> here.</a>
Este reporte ha sido traducido al español <a href="http://eq2hispano.eq2guild.net/hannar.html"> aquí.</a> |
_________________ EQ2 Enchanter - Where Coercers and Illusionists Call Home |
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Rotanga
Veteran Member
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Post subject: Posted: Sun Sep 19, 2004 10:15 pm |
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Your rig is at the high end. Im glad it runs well on that. I will be looking for at least that spec in the coming months, but still waiting for SLI and 512mb vid cards
One question..... How long does Zone loading take, and does it work smoothly without destroying immersion? |
_________________ NVidia - The way it is meant to be played
ATI - The way it really plays |
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nu||ifier
Newbie

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Post subject: Posted: Sun Sep 19, 2004 11:03 pm |
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| 1900x1600 being the native res for the 23'' how does it look at lower resolutions? most LCD's dont look good when dropped to other resolutions from my experience - Im considering an apple 23'' too - but dont have the other hardware to run at such a high res I would want to lower it. |
_________________
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Hannar
Emperor of the Post

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Post subject: Posted: Sun Sep 19, 2004 11:05 pm |
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| It looks ok... but there is a noticeable difference in quality. |
_________________ There separated themselves unto David into the hold to the wilderness men of might, and men of war fit for the battle, that could handle shield and buckler, whose faces were like the faces of lions, and were as swift as the roes upon the mountains. These were of the sons of Gad, captains of the host: one of the least was over an hundred, and the greatest over a thousand. |
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Ebina
Veteran Member
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Post subject: Posted: Sun Sep 19, 2004 11:10 pm |
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| Hey Hannar, does that targetting system work in reverse? So if your soloing, target yourself for a heal, then switch back to targetting the mob, could you heal yourself without switching again from then on? |
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