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:: Updated by Hannar @ 02/01/04 08:22 pm ::


This is the spot where I'll keep you updated on the changes I make to the Index.

Updated February 1, 2004 - Posts from January 20, 2004-January 31, 2004.

1. Who is Moorgard

3. Release Date

4. Archetype Class System

5. EQII Races

7. Graphics and Media

8. Combat and Encounters

9. Lore

11. Items and Loot

13. Zones

14. Mobs and NPC's

15. Character Creation and Customization

16. Stats

21. Death

23. Twinking and Powerlveleing

35. Hardware Requirements

36. Music and Sound

41. General Design Philosophy (Casual v. Hardcore, etc.)

44. Moorgard Being Random, and Other Stuff


:: Updated by Hannar @ 02/26/04 06:26 pm ::


Important Note: Since the last update, the All Race/All Class announcement was made. This means that any post Moorgard has made that references racial restrictions to certain classes is no longer current information. Much information about the new death penalty has also been updated.

Updated February 26, 2004 - Posts from February 1, 2004 - February 25, 2004.

2. Beta Testing

4. Archetype Class System

5. EQII Races

6. Starting Cities (and Faction): Freeport and Qeynos

7. Graphics and Media

8. Combat and Encounters

9. Lore

11. Items and Loot

12. Economy

13. Zones

14. Mobs and NPC's

15. Character Creation and Customization

16. Stats

17. Leveling

19. Raiding

21. Death

23. Twinking and Powerleveling

24. Guilds, Families, and Fellowships

26. Instancing

27. Player Housing

29. Teleportaton and Other Means of Travel

32. Getting Drunk, and other Immersive Aspects

34. Expansions

37. Graphical User Interface and Cameras

41. General Design Philosophy (Casual v. Hardcore, etc.)

42. European Release

44. Moorgard Being Random, and Other Stuff


:: Updated by Hannar @ 03/08/04 11:16 am ::


Important Note: Another change was made since the last update; the artisan archetype may now be played by adventuring classes as a part of their normal character. Be sure to check out both the Archetype section and the Artisan section for more info.

Updated March 8, 2004 - Posts from February 26, 2004 - March 8, 2004.

4. Archetype Class System

5. EQII Races

7. Graphics and Media

8. Combat and Encounters

10. Artisans and Tradeskills

17. Leveling

21. Death

27. Player Housing

28. Banking

35. Hardware Requirements

37. Graphical User Interface, and Cameras

41. General Design Philosophy (Casual v. Hardcore, etc.)

44. Moorgard Being Random, and Other Stuff


:: Updated by Hannar @ 03/15/04 10:12 am ::


Updated March 15, 2004 - Posts from March 8, - March 15, 2004.

5. EQII Races

7. Graphics and Media

11. Items and Loot

13. Zones

14. Mobs and NPC's

19. Raiding

20. Quests

21. Death

26. Instancing

35. Hardware Requirements

36. Music and Sound

44. Moorgard Being Random, and Other Stuff


:: Updated by Hannar @ 07/04/04 12:29 pm ::


Updated July 4th, 2004 - Posts from March 15, - July 3rd, 2004.

I'd give you a list of the sections updated, but that would be sort of useless this time: pretty much everything has new information. Go check it out.


:: Updated by Hannar @ 07/12/04 05:59 pm ::


Updated July 12th, 2004 - Posts from July 3rd, - July 12th, 2004.

2. Beta Testing

3. Release Date and Product Info

4. Archetype Class System

7. Graphics and Media

8. Combat and Encounters

11. Items and Loot

15. Character Creation and Customization

16. Stats

18. Soloing

19. Raiding

34. Expansion

44. Moorgard Being Random (and Other Stuff)

45. EQII Official Forum Stuff


:: Updated by Hannar @ 08/01/04 05:30 pm ::


Updated August 1st, 2004 - Posts from July 13th, - August 1st, 2004

2. Beta Testing

3. Release Date and Product Info

4. Archetype Class System

5. EQII Races

7. Graphics and Media

8. Combat and Encounters

9. Lore

10. Artisans and Tradeskills

11. Items and Loot

14. Mobs and NPC's

15. Character Creation and Customization

16. Stats

17. Leveling

19. Raiding

20. Quests

22. Item Decay

29. Teleportation and Other Means of Travel

32. Getting Drunk, and Other Immersive Aspects

35. Hardware Requirements

36. Music and Sound

38. Controls

39. Naming Filter

41. General Gameplay Philosophy (Casual v. Hardcore, etc.)

42. European Release

43. Servers

44. Moorgard Being Random, and Other Stuff

45. EQII Official Forum Stuff

EverQuest is a registered trademark of Sony Computer Entertainment America Inc.
in the U.S. and/or other countries. © 2004 Sony Computer Entertainment America Inc.