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EverQuest II Artisan Class Tree System
Artisan Archetype - Artisans forge weapons and armor and transform mysterious relics into useful items. Skilled in the creation of a variety of practical goods, their talents are prized by their communities. Artisan is an archetype just like the different adventure archetypes but with a difference, artisan archetype works in parallel and any adventurer can be an artisan on the same character. You can level up both or elect to just level up the artisan, there is no limit on either affecting the other. - Craftsman Class - Craftsmen are skilled artisans who create household furnishings, as well as the staves, bows and arrows needed to protect that household. They can prepare a meal fit for a king and brew a beverage strong enough to slake a thirsty ogre.
- Provisioner subclass - Provisioners are chefs and brewers, applying their culinary skills to provide a valuable service for the benefit of their allies. Food and drink refresh the weary hero and can provide regenerative benefits.
- Woodworker subclass - Woodworkers are skilled crafters creating staves, bows and arrows for the defense of their allies as well as musical instruments for the higher pursuits of art and entertainment. They also craft powerful totems that posess restorative properties.
- Carpenter subclass - Carpenters are much valued by their customers, particulary homeowners. With their superb knowledge of craftsmanship and sculpting, there is no household furnishing that they cannot create.
- Outfitter Class - Outfitters create metal weaponry for adventurers heading into battle as well as protective plate, chain, leather and wowen armor for the soldiers' self-defense.
- Armorer subclass - Armorers are cruical when it comes to preparing fighters and adventurers for battle. The longevity of even the greatest soldiers is dependent upon the skill of the armorer who equipped them.
- Weaponsmith subclass - Weaponsmiths are masters of metallic weaponry including swords, axes, daggers and hammers. Only the most foolish adventurer would dare explore dangerous territory without a well-made weapon at the ready.
- Tailor subclass - Tailors provide quality protective leather and cloth equipment for those adventurers who prefer to wear light armor. They also craft clothing for casual dress or more formal events.
- Scholar Class - Scholars possess the knowledge of powerful forms of magic, creating magical objects including talismans, jewelry and scrolls. They are also known to create potions and poisons as dangerous as any sword.
- Jeweler subclass - Jewelers create talismans and jewelry. These valuable items protect the wearer from harm and can increase the physical attributes of the adventurer.
- Sage subclass - Sages possess an unsurpassed knowledge of the arcane. They apply this knowledge by scribibg combat arts and spells onto scrolls that increase the might of adventurers.
- Alchemist subclass - Alchemists create deadly poisons and magic potions from almost any material, benign or otherwise. These concoctions provide benefits in battle such as replenishment for the party or extra damage against the enemy.
Artisan Archetype
Description:
Artisans use their creative skills and mental abilities to produce valuable goods for their friends and customers. Whether crafting supreme weaponry, powerful magic spells, or ornate furnishings, artisans are an integral part of Norrathian society and commerce.
Primary Attribute: Key Knowledges:- Crafting
- Weaponry
- Spell Knowledge
Artisan :: Craftsman Class
Description:
Craftsmen are skilled artisans who create household furnishings, as well as the staves, bows, and arrows needed to protect that household. They can prepare a meal fit for a king and a brew a beverage strong enough to slake a thirsty ogre.
Primary Attribute: - Artistry
- Fletching
- Sculpting
Key Knowledges:- Culinary
- Woodworking
- Craftsmanship
Artisan :: Craftsman :: Provisioner Sub-Class
Description:
Provisioners are chefs and brewers, applying their culinary skills to provide a valuable service for the benefit of their allies. Food and drink refresh the weary hero and can provide regenerative benefits.
Primary Attribute: Key Knowledges:
Artisan :: Craftsman :: Woodworker Sub-Class
Description:
Woodworkers are skilled crafters creating staves, bows, and arrows for the defense of their allies as well as musical instruments for the higher pursuits of art and entertainment. They also craft powerful totems that possess restorative properties.
Primary Attribute: Key Knowledges:
Artisan :: Craftsman :: Carpenter Sub-Class
Description:
Carpenters are much valued by their customers, particularly homeowners. With their superb knowledge of craftsmanship and sculpting, there is no household furnishing that they cannot create.
Primary Attribute: Key Knowledges:
Artisan :: Outfitter Class
Description:
Outfitters create metal weaponry for adventurers heading into battle as well as protective plate, chain, leather, and woven armor for the soldiers' self-defense.
Primary Attribute: - Metalshaping
- Metalworking
- Tailoring
Key Knowledges:- Heavy Armoring
- Weaponry
- Light Armoring
Artisan :: Outfitter :: Armorer Sub-Class
Description:
Armorers are crucial when it comes to preparing fighters and adventurers for battle. The longevity of even the greatest soldiers is dependent upon the skill of the armorer who equipped them.
Primary Attribute: Key Knowledges:
Artisan :: Outfitter :: Weaponsmith Sub-Class
Description:
Weaponsmiths are masters of metallic weaponry including swords, axes, daggers, and hammers. Only the most foolish adventurer would dare explore dangerous territory without a well-made weapon at the ready.
Primary Attribute: Key Knowledges:
Artisan :: Outfitter :: Tailor Sub-Class
Description:
Tailors provide quality protective leather and cloth equipment for those adventurers who prefer to wear light armor. They also craft clothing for casual dress or more formal events.
Primary Attribute: Key Knowledges:
Artisan :: Scholar Class
Description:
Scholars possess the knowledge of powerful forms of magic, creating magical objects including talismans, jewelry, and scrolls. They are also known to create potions and poisons as dangerous as any sword.
Primary Attribute: - Artificing
- Scribing
- Chemistry
Key Knowledges:- Runecrafting
- Arcana
- Alchemy
Artisan :: Scholar :: Jeweler Sub-Class
Description:
Jewelers create talismans and jewelry. These valuable items protect the wearer from harm and can increase the physical attributes of the adventurer.
Primary Attribute: Key Knowledges:
Artisan :: Scholar :: Sage Sub-Class
Description:
Sages possess an unsurpassed knowledge of the arcane. They apply this knowledge by scribing combat arts and spells onto scrolls that increase the might of adventurers.
Primary Attribute: Key Knowledges:
Artisan :: Scholar :: Alchemist Sub-Class
Description:
Alchemists create deadly poisons and magic potions from almost any material, benign or otherwise. These concoctions provide benefits in battle, such as replenishment for the party or extra damage against the enemy.
Primary Attribute: Key Knowledges:
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