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EverQuest II Class Tree System
At level 3 you will choose between 4 Archetypes (Fighter, Mage, Scout, Priest). At level 10 you will have 2-3 Classes to choose from (dependant upon your first choice). At level 20 you will make your final decision between 2-3 Sub-Classes (dependant on your first and second choices).
For example: If you were to choose Fighter at level 3, you could pick Brawler, Crusader, or Warrior at level 10. If you choose Crusader at level 10, you could choose between Paladin or Shadow Knight at level 20.
Commoner
Fighter Archetype - Fighters use brute strength and sturdy weapons to deal physical damage to their enemies. Always at the forefront of combat, fighters stand toe-to-toe with opponents while keeping their allies from harm. No matter the risk, fighters never back down from a challenge. - Warrior Class - Warriors utilize heavy armor and weapons to safeguard their companions and inflict damage upon the enemy. They stand bravely at the forefront of battle, striking fear into the hearts of their opponents.
- Berserker Sub-class - Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy.
- Guardian Sub-class - Guardians don heavy armor to protect themselves in combat and aid in the defense of their allies. They will stand firm against any threat and lead their party to victory.
- Brawler Class - Brawlers specialize in physical combat styles that bring them face-to-face with the enemy. Favoring light armor and hand-to-hand battle tactics, brawlers have honed their bodies into potent weapons.
- Bruiser Sub-class - Bruisers are powerful thugs who use raw physical force to pummel their opponents into submission. They have transformed their bodies into brutal weapons designed to inflict suffering upon their enemies.
- Monk Sub-class - Monks are disciplined combatants who specialize in the martial arts. Their natural agility allows them to avoid their enemy’s blows and strike back with clean, efficient counterattacks.
- Crusader Class - Crusaders are armored juggernauts that call upon divine powers to aid them in battle. Capable of dealing impressive physical damage, crusaders can wield a variety of weapons and shields.
- Shadowknight Sub-class - Shadow Knights are insidious dark crusaders who use the power of evil to advance their cause. They live to inflict fear, hate, and despair upon all who cross their path.
- Paladin Sub-class - Paladins are crusaders for all things good and right. Wearing heavy armor, these valiant defenders of truth fight for nobility, honor, and virtue.
Priest Archetype - Priests augment and replenish the health of their comrades to help them survive longer in combat. Though not particularly known for their battle prowess, priests fill a vital role in dangerous world by sustaining the physical and spiritual needs of their party. - Shaman Class - Shamans call upon the ancient spirits of the land, using protective wards and healing to invigorate their comrades. They remove afflictions from their companions and turn the vile magics back upon the enemy.
- Defiler Sub-class - Defilers enslave the spirits of their ancestors, harvesting and corrupting their power, to use against enemies. This stolen energy can also be used to heal and boost the capabilities of the defiler’s allies.
- Mystic Sub-class - Mystics seek a symbiotic connection with the spirits of their ancestors, petitioning them to bestow the power to heal the injured, invigorate the weak, and enhance the capabilities of their allies when on the field of battle.
- Druid Class - Druids are mighty priests whose powers are closely tied to nature. They heal and purge ailments from their party, blessing their companions with enhanced physical prowess.
- Fury Sub-class - Furies harness the power of storms and control the ferocity of nature. They command the feral spirits of the wilderness to strengthen and heal their companions.
- Warden Sub-class - Wardens are protectors of the woodlands and defenders of wildlife. They tap into the power of nature to mend wounds and purge ailments that afflict their allies.
- Cleric Class - Clerics use divine magic to tend to the physical and spiritual needs of their allies. These priests not only heal wounds and banish diseases but also magically augment the health of their comrades.
- Inquisitor Sub-class - Inquisitors are twisted fanatics who relentlessly advance the doctrines of their religions and accept no compromise in their beliefs. Skilled healers, they minister to the body while seizing control of the soul.
- Templar Sub-class - Templars are faithful servants of the divine who use their benevolent powers to aid their fellow adventurers. They mend the wounded and purge illness and suffering from the afflicted.
Scout Archetype - Scouts use stealth and cunning to explore the unknown. Highly skilled at detecting and disarming traps, they are experts at infiltrating the lair of the enemy. In combat, scouts rely upon the element of surprise to inflict opportunistic damage and gain an advantage over their opponents. - Bard Class - Bards sing songs that bolster the abilities of their allies and inspire courage on the field of battle. Though skilled in a wide variety of weaponry, bards use their musical powers to wreak havoc upon the enemy.
- Dirge Sub-class - Dirges are singers of angry songs and laments, using the power of cacophony to subdue their enemies. Their songs of rage inspire the fury of battle within their allies.
- Troubador Sub-class - Troubadours play music that inspires strength and courage in the hearts of their companions. They lead their allies into the deepest dungeons, raising their spirits with songs of victory.
- Rogue Class - The rogue is a crafty cutpurse who uses trickery to gain the advantage in battle. Always shrewd combatants, rogues use every opportunity to exploit the vulnerabilities of their opponents.
- Brigand Sub-class - Brigands are bloodthirsty highwaymen who will backstab anyone who isn’t mindful of their presence. They are unpredictable wildcards who arouse fear and confusion in the hearts of their adversaries.
- Swashbuckler Sub-class - Swashbucklers are dashing rogues who charm their way into your confidence while secretly loosening your purse strings. Though known to brag, they are dangerously cunning and should not be underestimated.
- Predator Class - Predators are relentless hunters who use stealth and cunning to stalk their prey. At home in the shadows, predators use the element of surprise to give their allies the upper hand.
- Assassin Sub-class - Assassins are cruel mercenaries who hunt down their prey, showing neither mercy nor compassion. They survey dark corridors for potential prey as well as hidden dangers that may be lurking ahead.
- Ranger Sub-class - Rangers are natural outdoorsmen and trackers, masters of stealthy movement in the undergrowth. They use perception and cunning to gain the advantage over their adversaries.
Mage Archetype - Mages wield powerful forms of magic to strike down their opponents. Students of all things arcane, mages study spell books and scrolls to gain mystical knowledge. They stand behind the frontlines of battle, casting deadly attacks on their enemies while bolstering the capabilities of their allies. - Sorcerer Class - Sorcerers are experts of all forms of mystical attacks and spells that weaken the mystical abilities of their opponents. Fearsome in battle, sorcerers wield powerful arcane forces.
- Warlock Sub-class - Warlocks manipulate the destructive forces of poison and disease to obliterate their foes. They are masters of death and decay who deal devastating damage and pain to their opponents.
- Wizard Sub-class - Wizards are masters of the arcane arts who tap into the elemental powers of fire and ice. Wielding these powerful forces, wizards can inflict startling devastation upon their enemies.
- Summoner Class - Summoners can call forth powerful creatures of Norrath and bend them to their will. Though the command a variety of mystical forces, the summoners foremost weapons are the monsters they control.
- Necromancer Sub-class - Necromancers summon the dead and imbue them with unnatural life. These pitiful but powerful creatures are slaves to their masters until the grave claims them once more. Lords of death and decay, these powerful mages strike fear into the hearts of their enemies.
- Conjuror Sub-class - Conjurors summon forth powerful elemental beings that obey their master’s every command. Ripped from domains of the fire, air, soil, and water, these enslaved minions make very powerful servants and bodyguards.
- Enchanter Class - Enchanters use mystical forces to beguile and control their enemies. By instilling confusion and misdirection in the minds of their adversaries, enchanters give their comrades the advantage in battle.
- Coercer Sub-class - Coercers dominate the minds of the weak and hurl their foes into paralyzing states of confusion and catatonia. They can also enhance the mental abilities and combat prowess of their allies.
- Illusionist Sub-class - Illusionists use arcane power to confound and befuddle their enemies. They also are able to boost the offensive and defensive capabilities of their allies.
Fighter Archetype
Description:
Fighters use brute strength and sturdy weapons to deal physical damage to their enemies. Always at the forefront of combat, fighters stand toe-to-toe with opponents while keeping their allies from harm. No matter the risk, fighters never back down from a challenge.
Alignment: Any
Primary Attribute: Strength
Armor Types: Key Knowledge:Weapons:
Fighter :: Warrior Class
Description:
Warriors utilize heavy armor and weapons to safeguard their companions and inflict damage upon the enemy. They stand bravely at the forefront of battle, striking fear into the hearts of their opponents.
Alignment: Any
Primary Attribute: Strength
Armor Types: Key Knowledge: Weapons: - Axe
- Sword
- Polearm
- Flail
- Hammer
- Mace
- Staff
- Others
Fighter :: Warrior :: Berserker Sub-Class
Description:
Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy.
Alignment: Any
Primary Attribute: Strength
Armor Types: Key Knowledge:Weapons:- Axe
- Sword
- Polearm
- Flail
- Hammer
- Mace
- Staff
- Others
Fighter :: Warrior :: Guardian Sub-Class
Description:
Guardians don heavy armor to protect themselves in combat and aid in the defense of their allies. They will stand firm against any threat and lead their party to victory.
Alignment: Any
Primary Attribute: Strength
Armor Types: Key Knowledge: - Protection
- Weapon knowledge
Weapons: - Axe
- Sword
- Polearm
- Flail
- Hammer
- Mace
- Staff
- Others
Fighter :: Brawler Class
Description:
Brawlers specialize in physical combat styles that bring them face-to-face with the enemy. Favoring light armor and hand-to-hand battle tactics, brawlers have honed their bodies into potent weapons.
Alignment: Any
Primary Attribute: Strength
Armor Types: Key Knowledge: Weapons:
Fighter :: Brawler :: Bruiser Sub-Class
Description:
Bruisers are powerful thugs who use raw physical force to pummel their opponents into submission. They have transformed their bodies into brutal weapons designed to inflict suffering upon their enemies.
Alignment: Evil
Primary Attribute: Strength
Armor Types: Key Knowledge: - Crushing
- Slashing
- Piercing
- Ranged
Weapons: - Hammer
- Mace
- Staff
- Fists
- Thrown Weapon
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Fighter :: Brawler :: Monk Sub-Class
Description:
Monks are disciplined combatants who specialize in the martial arts. Their natural agility allows them to avoid their enemy’s blows and strike back with clean, efficient counterattacks.
Alignment: Good
Primary Attribute: Strength
Armor Types: Key Knowledge: Weapons: - Hammer
- Mace
- Staff
- Fists
- Thrown Weapon
Fighter :: Crusader Class
Description:
Crusaders are armored juggernauts that call upon divine powers to aid them in battle. Capable of dealing impressive physical damage, crusaders can wield a variety of weapons and shields.
Alignment: Any
Primary Attribute: Strength
Armor Types: Key Knowledge: - Faith
- Zeal
- Weapon Knowledge
Weapons: - Axe
- Sword
- Polearm
- Flail
- Hammer
- Mace
- Staff
- Other
Fighter :: Crusader :: Paladin Sub-Class
Description:
Paladins are crusaders for all things good and right. Wearing heavy armor, these valiant defenders of truth fight for nobility, honor, and virtue.
Alignment: Good
Primary Attribute: Strength
Armor Types: Key Knowledge: - Determined Faith
- Sphere of Influence
- Weapon Knowledge
Weapons: - Axe
- Sword
- Polearm
- Flail
- Hammer
- Mace
- Staff
- Other
Fighter :: Crusader :: Shadow Knight Sub-Class
Description:
Shadow Knights are insidious dark crusaders who use the power of evil to advance their cause. They live to inflict fear, hate, and despair upon all who cross their path.
Alignment: Evil
Primary Attribute: Strength
Armor Types: Key Knowledge: - Determined Zeal
- Sphere of Influence
- Weapon Knowledge
Weapons: - Axe
- Sword
- Polearm
- Flail
- Hammer
- Mace
- Staff
- Other
Mage
Description:
Mages wield powerful forms of magic to strike down their opponents. Students of all things arcane, mages study spell books and scrolls to gain mystical knowledge. They stand behind the frontlines of battle, casting deadly attacks on their enemies while bolstering the capabilities of their allies.
Alignment: Any
Primary Attribute: Intelligence
Armor Types: Key Knowledge:Weapons:- Staff
- Dagger
- Sling
- Thrown Weapon
Mage :: Sorcerer Class
Description:
Sorcerers are experts of all forms of mystical attacks and spells that weaken the mystical abilities of their opponents. Fearsome in battle, sorcerers wield powerful arcane forces.
Alignment: Any
Primary Attribute: Intelligence
Armor Types: Key Knowledge: Weapons: - Staff
- Dagger
- Sling
- Thrown Weapon
Mage :: Sorcerer :: Warlock Sub-Class
Description:
Warlocks manipulate the destructive forces of poison and disease to obliterate their foes. They are masters of death and decay who deal devastating damage and pain to their opponents.
Alignment: Any
Primary Attribute: Intelligence
Armor Types: Key Knowledge: - Noctivagance
- Sphere of Power
Weapons: - Staff
- Dagger
- Sling
- Thrown Weapon
Mage :: Sorcerer :: Wizard Sub-Class
Description:
Wizards are masters of the arcane arts who tap into the elemental powers of fire and ice. Wielding these powerful forces, wizards can inflict startling devastation upon their enemies.
Alignment: Any
Primary Attribute: Intelligence
Armor Types: Key Knowledge: - Elemental Mastery
- Sphere of Power
Weapons: - Staff
- Dagger
- Sling
- Thrown Weapon
Mage :: Enchanter Class
Description:
Enchanters use mystical forces to beguile and control their enemies. By instilling confusion and misdirection in the minds of their adversaries, enchanters give their comrades the advantage in battle.
Alignment: Any
Primary Attribute: Intelligence
Armor Types: Key Knowledge: - Enchantments
- Disempowerments
Weapons: - Staff
- Dagger
- Sling
- Thrown Weapon
Mage :: Enchanter :: Illusionist Sub-Class
Description:
Illusionists use arcane power to confound and befuddle their enemies. They also are able to boost the offensive and defensive capabilities of their allies.
Alignment: Good
Primary Attribute: Intelligence
Armor Types: Key Knowledge: - Hallucinations
- Sphere of Power
Weapons: - Staff
- Dagger
- Sling
- Thrown Weapon
Mage :: Enchanter :: Coercer Sub-Class
Description:
Coercers dominate the minds of the weak and hurl their foes into paralyzing states of confusion and catatonia. They can also enhance the mental abilities and combat prowess of their allies.
Alignment: Evil
Primary Attribute: Intelligence
Armor Types: Key Knowledge: Weapons: - Staff
- Dagger
- Sling
- Thrown Weapon
Mage :: Summoner Class
Description:
Summoners can call forth powerful creatures of Norrath and bend them to their will. Though the command a variety of mystical forces, the summoners foremost weapons are the monsters they control.
Alignment: Any
Primary Attribute: Intelligence
Armor Types: Key Knowledge: Weapons: - Staff
- Dagger
- Sling
- Thrown Weapon
Mage :: Summoner :: Necromancer Sub-Class
Description:
Necromancers summon the dead and imbue them with unnatural life. These pitiful but powerful creatures are slaves to their masters until the grave claims them once more. Lords of death and decay, these powerful mages strike fear into the hearts of their enemies.
Alignment: Evil
Primary Attribute: Intelligence
Armor Types: Key Knowledge: Weapons: - Staff
- Dagger
- Sling
- Thrown Weapon
Mage :: Summoner :: Conjurer Sub-Class
Description:
Conjurors summon forth powerful elemental beings that obey their master’s every command. Ripped from domains of the fire, air, soil, and water, these enslaved minions make very powerful servants and bodyguards.
Alignment: Good
Primary Attribute: Intelligence
Armor Types: Key Knowledge: Weapons: - Staff
- Dagger
- Sling
- Thrown Weapon
Priest Archetype
Description:
Priests augment and replenish the health of their comrades to help them survive longer in combat. Though not particularly known for their battle prowess, priests fill a vital role in dangerous world by sustaining the physical and spiritual needs of their party.
Alignment: Any
Primary Attribute: Wisdom
Armor Types: Key Knowledge: Weapons: - Flail
- Hammer
- Mace
- Staff
- Sling
- Thrown Weapon
Priest :: Cleric Class
Description:
Clerics use divine magic to tend to the physical and spiritual needs of their allies. These priests not only heal wounds and banish diseases but also magically augment the health of their comrades.
Alignment: Any
Primary Attribute: Wisdom
Armor Types: Key Knowledge: Weapons: - Flail
- Hammer
- Mace
- Staff
- Sling
- Thrown Weapon
Priest :: Cleric :: Templar Sub-Class
Description:
Templars are faithful servants of the divine who use their benevolent powers to aid their fellow adventurers. They mend the wounded and purge illness and suffering from the afflicted.
Alignment: Good
Primary Attribute: Wisdom
Armor Types: Key Knowledge: Weapons: - Flail
- Hammer
- Mace
- Staff
- Sling
- Thrown Weapon
Priest :: Cleric :: Inquisitor Sub-Class
Description:
Inquisitors are twisted fanatics who relentlessly advance the doctrines of their religions and accept no compromise in their beliefs. Skilled healers, they minister to the body while seizing control of the soul.
Alignment: Evil
Primary Attribute: Wisdom
Armor Types: Key Knowledge: - Interrogations
- Sphere of Power
Weapons: - Flail
- Hammer
- Mace
- Staff
- Sling
- Thrown Weapon
Priest :: Druid Class
Description:
Druids are mighty priests whose powers are closely tied to nature. They heal and purge ailments from their party, blessing their companions with enhanced physical prowess.
Alignment: Any
Primary Attribute: Wisdom
Armor Types: Key Knowledge: - Archgenesis
- Nature's Fury
Weapons: - Sword (Scimitar)
- Flail
- Hammer
- Mace
- Staff
- Sling
- Thrown Weapon
Priest :: Druid :: Warden Sub-Class
Description:
Wardens are protectors of the woodlands and defenders of wildlife. They tap into the power of nature to mend wounds and purge ailments that afflict their allies.
Alignment: Any
Primary Attribute: Wisdom
Armor Types: Key Knowledge: - Nature's Refuge
- Sphere of Power
Weapons: - Sword (Scimitar)
- Flail
- Hammer
- Mace
- Staff
- Sling
- Thrown Weapon
Priest :: Druid :: Fury Sub-Class
Description:
Furies harness the power of storms and control the ferocity of nature. They command the feral spirits of the wilderness to strengthen and heal their companions.
Alignment: Any
Primary Attribute: Wisdom
Armor Types: Key Knowledge: - Nature's Reckoning
- Sphere of Power
Weapons: - Sword (Scimitar)
- Flail
- Hammer
- Mace
- Staff
- Sling
- Thrown Weapon
Priest :: Shaman Class
Description:
Shamans call upon the ancient spirits of the land, using protective wards and healing to invigorate their comrades. They remove afflictions from their companions and turn the vile magics back upon the enemy.
Alignment: Any
Primary Attribute: Wisdom
Armor Types: Key Knowledge: Weapons: - Spear
- Flail
- Hammer
- Mace
- Staff
- Sling
- Thrown Weapon
Priest :: Shaman :: Defiler Sub-Class
Description:
Defilers enslave the spirits of their ancestors, harvesting and corrupting their power, to use against enemies. This stolen energy can also be used to heal and boost the capabilities of the defiler’s allies.
Alignment: Evil
Primary Attribute: Wisdom
Armor Types: Key Knowledge: - Vehemence
- Sphere of Power
Weapons: - Spear
- Flail
- Hammer
- Mace
- Staff
- Sling
- Thrown Weapon
Priest :: Shaman :: Mystic Sub-Class
Description:
Mystics seek a symbiotic connection with the spirits of their ancestors, petitioning them to bestow the power to heal the injured, invigorate the weak, and enhance the capabilities of their allies when on the field of battle.
Alignment: Good
Primary Attribute: Wisdom
Armor Types: Key Knowledge: - Fetishisms
- Sphere of Power
Weapons: - Spear
- Flail
- Hammer
- Mace
- Staff
- Sling
- Thrown Weapon
Scout Archetype
Description:
Scouts use stealth and cunning to explore the unknown. Highly skilled at detecting and disarming traps, they are experts at infiltrating the lair of the enemy. In combat, scouts rely upon the element of surprise to inflict opportunistic damage and gain an advantage over their opponents.
Alignment: Any
Primary Attribute: Agility
Armor Types: Key Knowledge: - Weapon Knowledge
- Poisons
- Traps
- Reconnaissance
Weapons: - Axe
- Sword
- Flail
- Hammer
- Mace
- Staff
- Spear
- Dagger
- Other
Scout :: Rogue Class
Description:
The rogue is a crafty cutpurse who uses trickery to gain the advantage in battle. Always shrewd combatants, rogues use every opportunity to exploit the vulnerabilities of their opponents.
Alignment: Any
Primary Attribute: Agility
Armor Types: Key Knowledge: - Skullduggery
- Weapon Knowledge
- Poison
Weapons: - Axe
- Sword
- Flail
- Hammer
- Mace
- Staff
- Spear
- Dagger
- Other
Scout :: Rogue :: Brigand Sub-Class
Description:
Brigands are bloodthirsty highwaymen who will backstab anyone who isn’t mindful of their presence. They are unpredictable wildcards who arouse fear and confusion in the hearts of their adversaries.
Alignment: Evil
Primary Attribute: Agility
Armor Types: Key Knowledge: - Banditry
- Weapon Knowledge
- Poison
Weapons: - Axe
- Sword
- Flail
- Hammer
- Mace
- Staff
- Spear
- Dagger
- Other
Scout :: Rogue :: Swashbuckler Sub-Class
Description:
Swashbucklers are dashing rogues who charm their way into your confidence while secretly loosening your purse strings. Though known to brag, they are dangerously cunning and should not be underestimated.
Alignment: Good
Primary Attribute: Agility
Armor Types: Key Knowledge: - Swashbuckling
- Weapon Knowledge
- Poison
Weapons: - Axe
- Sword
- Flail
- Hammer
- Mace
- Staff
- Spear
- Dagger
- Other
Scout :: Bard Class
Description:
Bards sing songs that bolster the abilities of their allies and inspire courage on the field of battle. Though skilled in a wide variety of weaponry, bards use their musical powers to wreak havoc upon the enemy.
Alignment: Any
Primary Attribute: Agility
Armor Types: Key Knowledge: - Melodies
- Chants
- Weapon Knowledge
Weapons: - Axe
- Sword
- Flail
- Hammer
- Mace
- Staff
- Spear
- Dagger
- Other
Scout :: Bard :: Dirge Sub-Class
Description:
Dirges are singers of angry songs and laments, using the power of cacophony to subdue their enemies. Their songs of rage inspire the fury of battle within their allies.
Alignment: Any
Primary Attribute: Agility
Armor Types: Key Knowledge: Weapons: - Axe
- Sword
- Flail
- Hammer
- Mace
- Staff
- Spear
- Dagger
- Other
Scout :: Bard :: Troubadour Sub-Class
Description:
Troubadours play music that inspires strength and courage in the hearts of their companions. They lead their allies into the deepest dungeons, raising their spirits with songs of victory.
Alignment: Any
Primary Attribute: Agility
Armor Types: Key Knowledge: Weapons: - Axe
- Sword
- Flail
- Hammer
- Mace
- Staff
- Spear
- Dagger
- Other
Scout :: Predator Class
Description:
Predators are relentless hunters who use stealth and cunning to stalk their prey. At home in the shadows, predators use the element of surprise to give their allies the upper hand.
Alignment: Any
Primary Attribute: Agility
Armor Types: Key Knowledge: - Stalking
- Weapon Knowledge
- Traps
Weapons: - Axe
- Sword
- Flail
- Hammer
- Mace
- Staff
- Spear
- Dagger
- Other
Scout :: Predator :: Assassin Sub-Class
Description:
Assassins are cruel mercenaries who hunt down their prey, showing neither mercy nor compassion. They survey dark corridors for potential prey as well as hidden dangers that may be lurking ahead.
Alignment: Evil
Primary Attribute: Agility
Armor Types: Key Knowledge: - Assassination
- Weapon Knowledge
- Traps
Weapons: - Axe
- Sword
- Flail
- Hammer
- Mace
- Staff
- Spear
- Dagger
- Other
Scout :: Predator :: Ranger Sub-Class
Description:
Rangers are natural outdoorsmen and trackers, masters of stealthy movement in the undergrowth. They use perception and cunning to gain the advantage over their adversaries.
Alignment: Good
Primary Attribute: Agility
Armor Types: Key Knowledge: - Archery
- Weapon Knowledge
- Traps
Weapons: - Axe
- Sword
- Flail
- Hammer
- Mace
- Staff
- Spear
- Dagger
- Other
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